local L0_1, L1_1, L2_1
L0_1 = {}
L1_1 = {}
L1_1.x = -50.0
L1_1.z = -50.0
L0_1.begin_pos = L1_1
L1_1 = {}
L1_1.x = 100.0
L1_1.z = 100.0
L0_1.size = L1_1
L1_1 = {}
L1_1.x = 0.0
L1_1.y = 0.737
L1_1.z = 15.843
L0_1.born_pos = L1_1
L1_1 = {}
L1_1.x = 0.0
L1_1.y = 180.0
L1_1.z = 0.0
L0_1.born_rot = L1_1
L0_1.die_y = -50
L1_1 = {}
L1_1.scene_id = 3
L2_1 = {}
L2_1.x = 2246.0
L2_1.y = 236.0
L2_1.z = -786.5
L1_1.safe_pos = L2_1
L2_1 = {}
L2_1.x = 0.0
L2_1.y = 0.0
L2_1.z = 0.0
L1_1.safe_rot = L2_1
L0_1.room_safe_pos = L1_1
L1_1 = {}
L1_1.x = -50.0
L1_1.z = -50.0
L0_1.vision_anchor = L1_1
scene_config = L0_1
L0_1 = {}
L1_1 = 1064
L0_1[1] = L1_1
blocks = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L2_1.x = -50.0
L2_1.z = -50.0
L1_1.min = L2_1
L2_1 = {}
L2_1.x = 50.0
L2_1.z = 50.0
L1_1.max = L2_1
L0_1[1] = L1_1
block_rects = L0_1
L0_1 = {}
L1_1 = "dummy_points"
L0_1[1] = L1_1
dummy_points = L0_1
L0_1 = {}
routes_config = L0_1
